In case the player gets confused, this game features tools to simplify solving puzzles. So is introduced the story of a second protagonist, Sadja, at the very beginning of the game. A deal is: Geron solves the riddle based on the tales of a long forgotten princess Sadja, and the merchant provides the magic spell. As he seeks for a cure ? any type of magic spell or artifact ? to transform the fairy back, Geron happens onto a travelling merchant promising to change Nuri back into a fairy. ![]() The story picks up shortly after the end of the previous game: our hero, a bird-catcher Geron, is travelling with a fairy, Nuri, only in the body of a raven. Memoria is set in the realm of Aventuria ? the game is based on The Dark Eye universe, a fantasy role-playing game very popular in Germany. The game is a point-and-click adventure, a sequel to The Dark Eye: Chains of Satinav released a year before. It is an awesome Adventure and Indie game. Characters are implemented in a similar manner, though main characters (as the most animated ones) are based on 3D models with hand-painted textures.Memoria Free Download PC Game Full Version setup in single direct link for Windows. Once again, the sequel features pre-rendered background art in the same semi-realistic style. The game also has achievements: some are unlocked automatically as you progress through the story, others are connected to a specific path to solve some quest or an optional action you may or may not perform (eg. There are numerous cutscenes, all of them available later as an unlockable content, so you may watch them again. Finally, several time-consuming puzzles you may skip altogether. ![]() This tool makes your cursor glow as soon as you hover an item over a point of interest you can use it with (though, the helper is not consistently reliable). Second, you can enable combination helper through the Options. First, which is already customary, the "point of interest" are highlighted when you press Spacebar (or the corresponding button in the inventory). Memoria also features several puzzles where the player is expected to pay close attention to their environment or chose the correct actions. For example, the ability to send visions of nearby objects and people to the characters, so that you can mildly incline them to do something they don't want to. This point-and-click mechanic is accompanied by several spells your characters can cast: Geron can break/repair brittle items, while Sadja (shortly after the onset) can use up to three spells provided by her magic companion (an ability she, obviously, loses when they get separated). You can also combine them with other items you have. Traditional gameplay is represented by items in your inventory which you can examine or use with objects around you. The gameplay is mostly traditional for point-and-click adventures, though, as it is often in Daedalic's adventures, there are some additional mechanics. As Geron uncovers more and more of her past through journals and mysterious dreams, Nuri starts losing her memory of the time she were a fairy. Her story, on the other hand, is an epic quest set some 450 years ago, covering ancient tombs, forests, mountains and fortresses. His goal is to learn more of Sadja's story. This time the events in the "real world" revolve around Geron completing pretty mundane tasks in Andergast and nearby forest. We are once again in Andergast, Geron's home city and the capital of the kingdom of the same name. As he seeks for a cure ‒ any type of magic spell or artifact ‒ to transform the fairy back, Geron happens onto a travelling merchant promising to change Nuri back into a fairy. Memoria is set in the realm of Aventuria ‒ the game is based on The Dark Eye universe, a fantasy role-playing game very popular in Germany.
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